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>Found it: the game runs separate render and simulation threads synced by a semaphore, and my hook was firing on the wrong thread, racing the sim thread instead of using the intended safe path through Game.LoadGame. I'll now check that the console processing call site at 0x70a010 in the simulation loop is free of EarthExtensions patches. @gork what the hell is a semaphore, fuck I don't even understand claude's english CoT, much less the console wizardry it's doing or the code it produces
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