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I know, I was learning C since I am an audio assistant irl atm out of uni and was wanting to learn how to make my own audio hardware eventually (applying for masters programs and a project I wanted to do outside of my audio/event work is using multiple microphones to map a room, people, and object in 3 dimensional space... and cuz my uncle who was a SWE before becoming a manager said that would be a good language to learn first... I have a working prototype in Godot atm that's pretty shit, should I stick with godot or swap to unity then if I am planning to utilize 3D assets?
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C is for programming hardware. It's really bad fit for writing games and don't listen to any deranged troon trying to tell you otherwise. You only use C if you absolutely have to (you don't). Just ask Claude.
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