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I vibe-coded a physics engine just to prove my point. If you still think its A, you are just wrong. portalphysics dot xyz
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>in A, it is an intrinsic property of the cube relative to it's reference frame This is nonsense. No, you can't just declare that velocity is now an intrinsic property of an object. >no, the orange portal moves relative to me, the cube looks like it is moving relative to my view through the blue portal, but this illusion is caused by the movement of the orange portal This is your mistake. The distance between you is objectively, measurably decreasing. >much like a cube isn't moving towards me when i walk past it, if i stop on the way, it does not launch towards me. This is because of the forces involved (or lack thereof), not because the motion between you was "illusory". >portals (inherently) don't fucking exist Intellectual cowardice. The concept of portals as they appear in the game inherently create different frames of reference and that's not up to interpretation. >it is not, it really breaks you brain that we don't think you're clever for knowing what two different reference frames are, doesn't it? I don't think I'm clever, I just think you're exceptionally not clever. Nothing "breaks my brain" hjere, it's just plain to see that you don't know what you're talking about. >wrong, the distance between you and the cube remains the same throughout Objectively false claim. >the distance through the portal is irrelevant Handwaving. >yes, and in A there is no other frame to be relative to Which is why A is objectively wrong. >the entire picture is the frame of reference I thought you said you understood frames of reference?
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