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While I can 3D model and code on my own, I'll admit after seeing a video using Claude (I think) modding GTA San Andreas it got me thinking about how hard it would be to make something similar to a 3D era GTA game but use the saved detail on models and builds on interiors, vehicle physics, and generally making the world feel more lived in with a fairly small city. I'm not sure how far along this tech is yet, but from what I've seen looks promising if only to offset me being a single developer anβ¦
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