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𓀐 @3cv-zX~Q: A general for vibe coding, agentic engineering, coding agents, and shipping code with LLMs. You use Git — right, anon? ## What “vibe coding” is, and how to do it https://simonwillison.net/2025/Mar/19/vibe-coding/ https://simonwillison.net/2025/Mar/11/using-llms-for-code/ ## Related generals >>>/g/lmg/ ---- ## Frontier models using fully-general tooling — start here if you have $20 or so https://claude.com/product/claude-code — generally better currently https://developers.openai.com/codex/cli #…

>Bunch of third person mods for video games magically appearing >Total War Warhammer >Dawn of War 1 >They actually work and look fine even as clearly bare minimum effort AI slop coding and assets In ten years "modding tools" will just be a LLM and UI element inside the game where you write "let me triple jump" and the game does it for you.

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𓀐 @2g6hi3?s: i dunno, opus 5.5 couldn't mod halo infinite for me. i think newer games will unfortunately try and make themselves llm-resistant under the guise of anticheat+

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