𓁟 host1.bitchan.one

/aigdg/ - AI Game Development General STILL YOUNG EDITION >"Just use AI, nigga" gamejams Next: https://itch.io/jam/agdg-juan-jam-2 Previous: https://itch.io/jam/agdg-juan-jam >Agents opencode claude antigravity codex >How to start Newbie? Ask AI. Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc) >How to WebM https://obsproject.com https://github.com/argorar/WebMConverter (works via wine) >Links https://itch.io/games/tag-aigdg >Friends &…

⧖expiring ~17d0/25 kept1w ago

𓀐 @Ax7GVo~m

⏱ 1w 👍 0

⬆ upvote 0

[⇥] sort oldest ⏱
filter [-]
𓀐 @~Ej2sy-*: I'm currently stuck on performance for my game, it includes physics + world destruction. Apart from "Analyze, Improve and benchmark", have you found any specific things to prompt for which have the AI do better?+

⬆ upvote 0↩ reply 0

𓀐 @_PtjGn+5: Yeah see, sometimes it does an 'okay' job, but this did take a few tries and it's got way more tris than it should (at first it modeled the wheels directly rims directly, rather than use normal maps, so that was +4000 triangles just for the wheels lol) , but good enough, faster than I could've done it for sure.+

⬆ upvote 0↩ reply 0

𓀐 @MAEyX2*X: It definitely cannot create anything, anything SIMPLE maybe, yeah, but opus can do that too, and it'll do a better job at it, and cheaper. It's still moving forward, mind you, I'm just being difficult because I expect great things from it (at that price, it better fucking should), but compared to what it could do last year? I'm surprised it can even DO 3D anything in the first place. Maybe 6.2 will be better.+ 1

⬆ upvote 0↩ reply 1

𓀐 @SN~fcA2J: I had asked Claude to take an old 2D enginedeved game I had and remake it in Godot with 3D models it made. Also asked it to me some real boss fights and new enemies. Its doing better than I expected+

⬆ upvote 0↩ reply 0

𓀐 @*XBt~jAm: Have never tried this but is it really as easy as people say to steal peoples games with AI? I see that story about the needle in haystack guy having his game stolen by AI before it even came out, and im wondering if its legit that simple or it's just 1 case that everybody is echoing.+

⬆ upvote 0↩ reply 0

𓀐 @ZpZ+Ugx_: So not AAA but just indie games?+

⬆ upvote 0↩ reply 0

𓀐 @WxyS=qbe: Consider the Following: >Palworld was made with a handful of people on a low budget >Only one guy knew Unreal, he applied saying he could teach everyone and taught everyone Unreal as they made the game >It broke absolute records >Expedition 33 was made about 30 guys in Unreal >None of them even knew how to program. They used zero coding >Won game of the year >Tim Sweeney wants to make Unreal as Vibecode friendly as Three.js 10 dudes with entry level experience gamedev experience, programming sk…+ 1

⬆ upvote 0↩ reply 1

𓀐 @Pi99CUkP: you're getting claude to use deepseek 4.1 flash for FREE right?+

⬆ upvote 0↩ reply 0

𓀐 @CQepFxdH: >erhmm, sorry I can't make this picture because you said the word 'cannon' haha violence is bad >was literally imagegenning armored knights burning people alive yesterday I'm so fucking tired of their shit, modern american culture needs to die it's not horrible at all, I like the special effects and the bone/slime/blood coming off, pretty cool bro it's just a vibecoded powershell with special effects like CRT or backgrounds or animations and w/e because I needed a way to distinguish between the…+

⬆ upvote 0↩ reply 0

𓀐 @vw+x9Uo-: you have no idea how fucking bad it gets this is astra ultra, by the way, ULTRA, and it can't even tell left from fucking right, I'm so tired of this shit, I only started with codex 200 because I had banked resets, but if I had known, holy fuck It's honestly not that much work, I had to fiddle with a few things because I wanted very specific settings but I basically just told him I wanted to have a GUI/launcher I can start with a right click contextual menu anywhere in windows, and in that inte…+

⬆ upvote 0↩ reply 0

𓀐 @+_VkMW-Q: if you are going to use a chatbot to do all the programming for you, there's no excuse to not put that extra energy into artwork. no matter how much you cope, everyone can tell ai art, even if they cant explicitly say it they will know something is off. dont make excuses to be an even lazier fuck than you already are.+

⬆ upvote 0↩ reply 0

𓀐 @_e4NzgjK: Been vibe coding this game, which feels like a disservice as I've been actually putting a lot of attention and thought into details. https://www.youtube.com/watch?v=RfMFSyhR7qg https://www.youtube.com/watch?v=ubou5vCiHLI But people seem upset that some of the art has been generated with AI. Is it worth hiring an actual artist? Where would I even find somebody to do a better job than this?+

⬆ upvote 0↩ reply 0

𓀐 @3Wqo+CBG: I don't know anything about programming or ai, how hard would it be to make a simple 3d zelda-like if I don't care about monetizing it and steal every asset just for the love of the game?+

⬆ upvote 0↩ reply 0

𓀐 @Y46SJ53d: >have so many ideas for a porn game >It's illegal to develop porn game in my shitty country I feel so defeated.+

⬆ upvote 0↩ reply 0

𓀐 @pDk7dbq*: Been working on a little incremental game Just launched the Steam page, demo coming soon. What do you think? https://store.steampowered.com/app/4468160/Oh_No_Meteor/+

⬆ upvote 0↩ reply 0

𓀐 @w6H6KowX: Just copy warcraft 3. Unironically, unapologetically, the retards at blizzard can't seem to understand what the appeal of warcraft 3 was anymore, so just use that. Well, make sure to keep it legally distinct, but that's exactly what I'd go for if I made a tower defense or rts style bird-eye view game. Alternatively, pixel arts, but yeah, models aren't nearly good enough to be reliable on that front, even for unimportant unit works like this.+

⬆ upvote 0↩ reply 0

𓀐 @U6P9fph5: man how do you get decent graphics into your games? I'm manually trying to generate sprite sheets just with gpt and they're mostly awful even if you're manually editing it.+

⬆ upvote 0↩ reply 0

𓀐 @DJ3Dc7Zc: Catbox truncated my files for some reason, so those links don't work, my bad. Here is the actual source: https://files.catbox.moe/k4l1h0.zip And the built version for running in the browser: https://files.catbox.moe/z116aw.zip+

⬆ upvote 0↩ reply 0

𓀐 @E6AJoVzm: Sorry, I assumed you were talking about drawing animations for spritesheets or something. There was a similar conversation elsewhere itt The drawing is webGL, but the cloth physics are actually webGPU. The cloth solver also doens't depend on three.js- you should be able to use it with whatever webGPU renderer you have. It's typescript but 100% vibed. I don't look at the code anymore. Oh shit yeah don't put the LAFAN1 animations into your project if you're gonna publish it- those are copyrighted…+

⬆ upvote 0↩ reply 0

𓀐 @ZXbof~*A: HAHAHAHA HOLY COPE tell me real production systems you worked on and technologies involved in the afromentioned did you by any chance work for eMudra, you madarchod? i rejoice at your seething, you good goy. how will the neo-goy fight the kike now that the neo-goy is lobotomized beyond belief, barely functioning without some linear algebra telling him right from wrong.+

⬆ upvote 0↩ reply 0

𓀐 @2Tb2T__?: Any feedback on this? Maybe something is obviously AI, or you just hate how it looks, bad colors?+

⬆ upvote 0↩ reply 0

𓀐 @KGMXx4Li: it's crazy how in 2026 you can make a game like Starship EVO that essentially has very low quality graphics and get a massively positive response. most things in Starship EVO are made out of primitive shapes, cubes, spheres, pyramids etc. it's just hidden well+

⬆ upvote 0↩ reply 0