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⏱ 2d seenβ›“ 0πŸ‘ 0β§– 1

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I have an idea for a litrpg that kinda pokes at the framework of it a bit, needle at the tropes of the genre The main idea is to have the various parts that make up the rpg part of the setting be a bit more diagetic to a more "reasonable" universe. Everything that's found in a game and brought to the world can be decently explained with in-unvierse logic (think of what the Desitiny series did with respwans and Sword Logic) Levels aren't semi-arbitrary notions power and expeirce, they're a measurement of a specific powersource gained from killing certain entities and pulling it from their corpses The UI and stat screen is a form of memetic program people gain that function like a rpg system because that strangely the most useful and efficient was of having it Jobs/Classes are tied to "Archetypes" from the collective unconscious and by fulfilling the roles of them, you gain more power, drawing from said collective unconscious I don't know if it's been done before - probably has - but I developed the idea a bit and even came up with a decent structure of power for it and setting involving multiple dimensions a various sources of power Does it sound at least decent?⏱ 1d↩