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𓀐 @U3+u6ACk: no harem Edition Stubbed >What is /wng/ — Web Novel General? A general for readers and authors involved or interested in the growing phenomenon of 'web novels', serialized English fiction posted to websites such as: Royal Road, Webnovel, Scribblehub, Wattpad, Archive of Our Own, Spacebattles, HFY, various personal author websites, and more >Why read web novels? Not for prose or tight editing or deep themes, frankly. As a whole, web novels are infamous for content sprawl and pacing issues. If you enjoy having millions of words to sink your teeth into to get to know the world and characters, though, you may be interested. Keeping up with other readers on a weekly basis to discuss the story's events unfolding is another perk, in the same way discussing an ongoing TV show might be. >Why write web novels? Ease of access & potential for Patreon earnings. Many successful authors gain an audience on their website of choice and funnel their readers into a Patreon. See graphtreon.com/top-patreon-creators/writing for an idea of what some are earning. Also, once an author has earned a fanbase, transitioning into an Amazon self-publishing career is several orders of magnitude easier than starting 'dry'. >Advice for Noobs! ##READ THE FOLLOWING BEFORE ASKING FOR HELP## Running your story like the business it is: www.royalroad.com/forums/thread/116847 On writing web serials: alexanderwales.com/how-to-write-a-web-serial/ Sanderson's Writing Lectures 2025: https://www.youtube.com/watch?v=MEUh_y1IFZY&list=PLSH_xM-KC3ZvzkfVo_Dls0B5GiE2oMcLY Recommended web novels rentry.co/d2yvczro Anon's guide to success rentry.co/RRBasicGuide FAQ rentry.co/pytefpxn

I have an idea for a litrpg that kinda pokes at the framework of it a bit, needle at the tropes of the genre The main idea is to have the various parts that make up the rpg part of the setting be a bit more diagetic to a more "reasonable" universe. Everything that's found in a game and brought to the world can be decently explained with in-unvierse logic (think of what the Desitiny series did with respwans and Sword Logic) Levels aren't semi-arbitrary notions power and expeirce, they're a measurement of a specific powersource gained from killing certain entities and pulling it from their corpses The UI and stat screen is a form of memetic program people gain that function like a rpg system because that strangely the most useful and efficient was of having it Jobs/Classes are tied to "Archetypes" from the collective unconscious and by fulfilling the roles of them, you gain more power, drawing from said collective unconscious I don't know if it's been done before - probably has - but I developed the idea a bit and even came up with a decent structure of power for it and setting involving multiple dimensions a various sources of power Does it sound at least decent?

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