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another anon here, and all of this is pretty much correct. you need a general overview on the systems and the overarching design, but what's in the code can pretty much be abstracted. i also do not read my code anymore, and i did not bite me so far and i've been working on my game for close to two months now. to add to that, it's not a fuck ass indie game but actually a strategy game with complex maths. i run QA myself regularly, have frameworks built in to help me spot any inconsistencies and…⏱ 1w↩