/technology
+⧖/aigdg/ - AI Game Development General "We got our first schizo!" EDITION >"Just use AI, nigga" gamejams Next: COMING SOON™ Previous: https://itch.io/jam/agdg-juan-jam >Agents opencode claude antigravity codex >How to start Newbie? Ask AI. Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc) >How to WebM https://obsproject.com https://github.com/argorar/WebMConverter (works via wine) >Links https://itch.io/games/tag-aigdg >Friends & Fags >>…
/aigdg/ - AI Game Development General "We got our first schizo!" EDITION >"Just use AI, nigga" gamejams Next: COMING SOON™ Previous: https://itch.io/jam/agdg-juan-jam⧉ >Agents opencode claude antigravity codex >How to start Newbie? Ask AI. Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc) >How to WebM https://obsproject.com⧉ https://github.com/argorar/WebMConverter⧉ (works via wine) >Links https://itch.io/games/tag-aigdg⧉ >Friends & Fags >>…another anon here, and all of this is pretty much correct. you need a general overview on the systems and the overarching design, but what's in the code can pretty much be abstracted. i also do not read my code anymore, and i did not bite me so far and i've been working on my game for close to two months now. to add to that, it's not a fuck ass indie game but actually a strategy game with complex maths. i run QA myself regularly, have frameworks built in to help me spot any inconsistencies and…
⧖expiring ~4d0/1 kept1w ago
⏱ 1w 👍 0
⬆ upvote 0
/technology
trying
closest
needs