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𓀐 @vchA5Fe*: /aigdg/ - AI Game Development General "We got our first schizo!" EDITION >"Just use AI, nigga" gamejams Next: COMING SOON™ Previous: https://itch.io/jam/agdg-juan-jam >Agents opencode claude antigravity codex >How to start Newbie? Ask AI. Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc) >How to WebM https://obsproject.com https://github.com/argorar/WebMConverter (works via wine) >Links https://itch.io/games/tag-aigdg >Friends & Fags >>…

well if you actually care about code and architecture you wont have a good time anon, whatever complexity slop it produces it can handle and that's what matters if I give you 50k line class you'll kill yourself, claude will easily parse it and fully understand it, refactor it in any way you want the main benefit of the latest models is that you can abstractionmax and not care about code, my game is pretty complex ( + video for some more stuff, and there is a shit tone more) - I have not read a…

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𓀐 @LpRsMNfA: another anon here, and all of this is pretty much correct. you need a general overview on the systems and the overarching design, but what's in the code can pretty much be abstracted. i also do not read my code anymore, and i did not bite me so far and i've been working on my game for close to two months now. to add to that, it's not a fuck ass indie game but actually a strategy game with complex maths. i run QA myself regularly, have frameworks built in to help me spot any inconsistencies and…+

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