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𓀐 @vchA5Fe*: /aigdg/ - AI Game Development General "We got our first schizo!" EDITION >"Just use AI, nigga" gamejams Next: COMING SOON™ Previous: https://itch.io/jam/agdg-juan-jam >Agents opencode claude antigravity codex >How to start Newbie? Ask AI. Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc) >How to WebM https://obsproject.com https://github.com/argorar/WebMConverter (works via wine) >Links https://itch.io/games/tag-aigdg >Friends & Fags >>…

unironically i'd say fucking bevy is your best bet. claude is very good at rust. or godot with rust api. tree.js is a good lib but you're not gonna write anything serious in js.

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𓀐 @9ij-4*_Y

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𓀐 @U4JN_ghw: I'm using Bevy and it's working great so far, but my game isn't very ambitious of course. Claude also built me an editor with egui, that basically allows me to do the shit it's really bad at, like adding new enemies and segmenting them into limbs with break/cut points and appropriate animations. Also allows me to create weapons, maps and replace the awful logs it placed in all the terminals.+

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