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/aigdg/ - AI Game Development General "We got our first schizo!" EDITION >"Just use AI, nigga" gamejams Next: COMING SOON™ Previous: https://itch.io/jam/agdg-juan-jam >Agents opencode claude antigravity codex >How to start Newbie? Ask AI. Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc) >How to WebM https://obsproject.com https://github.com/argorar/WebMConverter (works via wine) >Links https://itch.io/games/tag-aigdg >Friends & Fags >>…

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𓀐 @gBuSJ~rH: What's the best way to use ai to make 2d anime sprites for a doom like game? So far been using $20 sub of chatgpt or using $20 Claude to use chatgpt. They have great trouble with consistency and specific details. There has to be a better way.+

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𓀐 @JGmp~Fo7: every web based three.js game Ive tried has ran like complete dogshit (sub 60fps) with terrible graphics.+

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𓀐 @XiNXeWfB: Meshy or tripo. You can upload reference images for better results as well+

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𓀐 @t5ghyof?: yeh, not as good as api of course but local is so nice+

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𓀐 @7kU2m?WF: There's new hope for AI 3D modeling lads. This is the new Terra 6.1 on max effort, using the blender MCP. Took about 7 minutes and 10% 5-hour usage limit on plus.+

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𓀐 @qUpQXpEu: Three.js won. Vibe Chads won. LUDDIE TRANNIES LOST!+

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𓀐 @MWzAjCDh: I know the feeling. Teaching myself blender while I wait.+

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𓀐 @*fBxU+F2: Some luddie review bombed my prototype on itch. How will i ever recover??+

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𓀐 @QtzEiu7W: Can I do the whole agentic coding/dev thing locally on an RTX 3090 and 32GB DDR4 and get passable results? I can't afford a better rig and I refuse to engage with the SaaS paradigm.+ 1

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𓀐 @TxySntr5: https://x.com/DannyLimanseta/status/2114750294760587416 after reading this post I added this line to my agents.md: - Before implementing any major feature, research different approaches and best practices developers typically use to build it. was this a good idea?+

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𓀐 @MDKtt_UQ: Yeah I really don't trust this gen with blender, and honestly I'm pretty addicted to tripo right now, I'll try meshy as well when I run out of credits on tripo, but the models it's giving me are pretty fucking good (you just don't want to use its texture/uv mapping/animations because THAT will get expensive) Maybe terra is going to be okay enough with creating a lot of low poly assets for cheap though.+

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𓀐 @FZMYqtW6: What about a game with procedurally generated cities (smaller, not super detailed), and your character slowly grows with the intent of destroying more and more? Kinda like Katamari or Rampage. Maybe some randomization in abilities or powers. You think that would sell?+

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𓀐 @~DV+Roga: >it's time for me to decide which faction the player is supposed to play for Can I really go for notGermany™? Should I? Wouldn't that be too on the nose and too youjo senki? Or maybe that'd be a good idea and create some controversy and some seething? Maybe I can do a second reich thing rather than the third one, and keep things foggy for the average retard? >mfw I'm thinking of adding different factions to fight against and different 'fronts' to fight in, which means having to multiply the amo…+

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𓀐 @R6Kpe_Ny: Well that's the thing, satan-kun, it's a bit of a roll of the dice when something is deemed an homage and something is deemed cloning it, and then it's another roll that decides whether it matters, stardew is an example, genshin impact is another; in both cases the roll for homage vs clone gives different results, but then the roll on success got a 20, so it's a bit of a who the fuck knows I guess. I'm not too worried as much as I'm making conversation and trying to prod at people's brains and…+

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𓀐 @c+PML44j: Any models, cloud or local, that can make anime-style 3d characters or humanoid animations? Preferably with little to no filter?+

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𓀐 @R2echQux: Ya'll niggas ever use Ziva for Godot Engine? How well does it perform compared to similar things for Godot? Worth paying Ziva directly or is hooking it up to Claude better? >also it's under review in the Godot Asset Store for some fucking reason >can't download it rn or look at its asset page+

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𓀐 @PKh+i3p6: any hope for being a vibechad if i don't wanna pay corpos money but only have 12gb vram and 32 gigs of ram?+

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𓀐 @ncXKNLEK: 5090, and yes I paid too much for it. She spills over a bit onto CPU, but it's not too bad. Still gens tokens about as fast as I can read with a 96K context size. If you don't need "realtime" or better, and can leave prompts running for a while in the background, it's worth it even with a much smaller GPU. First local model I've tried that is actually good at code to work on real projects, and I've tried bigger ones.+

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𓀐 @9cC2jCAA: How do you guys deal with art? I need thousands of character portraits in the same style, but whenever I hand over a set I like to train a LORA it comes back completely fucked up. I'm letting Claude do all the api calls to comfyui. It's competent, but still doesn't seem to do what I want.+

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𓀐 @tUAeDh_U: well if you actually care about code and architecture you wont have a good time anon, whatever complexity slop it produces it can handle and that's what matters if I give you 50k line class you'll kill yourself, claude will easily parse it and fully understand it, refactor it in any way you want the main benefit of the latest models is that you can abstractionmax and not care about code, my game is pretty complex ( + video for some more stuff, and there is a shit tone more) - I have not read a…+ 1

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𓀐 @9ij-4*_Y: unironically i'd say fucking bevy is your best bet. claude is very good at rust. or godot with rust api. tree.js is a good lib but you're not gonna write anything serious in js.+ 1

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𓀐 @bv-p3UQb: I'm a somewhat respectable micro-celeb member of the indie dev community. I am making my next game almost completely with an LLM, I'm just doing the art direction and general planning. I kind of feel like Griffith about to sacrifice the Band of the Hawk on the eclipse, ngl. Still gonna do it tho, pretty much burn every bridge as they turn on me. I accept it.+

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𓀐 @-y2m9A4w: i don't mean to shit on anyone's project, but what's with the lack of variety in the games in these threads? AI was supposed to be the ultimate equalizer, where someone with just an idea and drive could put a game together without needing to know how to write software or design audio/visual assets. so, where are all the good ideas? why is everything here a "x but y" derivative? where are the truly boundary-breaking concepts? i have been lurking these threads for a couple weeks and i haven't see…+

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𓀐 @DSoz*4vn: >I bought a truckload of paint already, so I decided to renovate Capcom's office pro bono+

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𓀐 @9+QJh~6f: My audience (about 300 people) have criticized how my game development has slowed to a crawl in the past few weeks. But that's because OpenAI has nerfed the GPT models to oblivion, they're now so stupid they're actually a liability to let touch your codebase, they'll fuck it up so bad. Second problem is usage limits are decreasing for GPT and Claude. I now can't even use GPT or it'll fuck my codebase up, so I can only code with my Claude $20 plan. I will never code manually again so... pic rela…+

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𓀐 @pQXz*6da: you are the dumbest gorilla nigger that ever lived. nobody wants your harsh criticism of their wip, this isn't y combinator, this is a hobby thread. Do you go to the local warhammer meetup and scream at people about how their map has flaws in painting that you don't like? Probably, because you are a huge faggot+

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